yeah I know
I also have had the great opportunity to give some animation workshops in Guadalajara, Mexico to the Batallon 52 group as they work on their animated shorts due out next year.

Rusty works in the animation industry doing Storyboards, Timing, Animation and Directing. Recently he has worked at Disney TV Animation and Universal Animation Studios. He's best known for his Directing and Producing for Warner Bros. on "Animaniacs" and "Pinky and the Brain".
Recently I was watching various animations and looking at character work done by other artists. It inspired me into a fit of design sketching. I have often found that somewhere down the line I might need to design a character for something I'm working on so keeping sketchbooks that have these types of design sketches come in handy.
I'm not always successful in all of my designs but I find that there might be part of a sketch I like and it might inspire another design. For example take this sketch of the bird. As I began doing the body I realized I didn't like it and didn't finish it. I do however like the head and could adapt it to another body. I've written before on this blog about appealing shapes and that tends to be the key to the designs I like. Sometimes I will find a shape I like and experiment using it on different characters.



I was traveling recently and again found myself with a 2 hour layover so of course it's the perfect opportunity to pull out the ol' sketchbook and start observing people. One thing I looked for were particular postures that conveyed a personality. On the left here is a woman who needed to move past someone but as you can see she was a little hesitant for fear of how the stressed out traveler in front of her might react. I particularly liked her femininity and how she coyly asked to be excused. It's also interesting to see what many people choose to wear as they are traveling. This woman wanted to be comfortable but also wanted to accentuate her feminine attributes. Notice the slight off balance and how that helps with the attitude. Had she placed more weight on her right foot it would have given her a more aggressive attitude and lost her soft gentile manner. Even the turned in toes help.
Next there is another woman who is a little more assertive. She was standing at the ticket counter at the gate and having to get something taken care of. The legs together, leaning forward and being on her tippy toes all give a strong message about her attitude. What I like about this one is she comes across as being completely in control. You can almost see her pointing out what needs to be fixed to the airline agent. The posture has an, "I know there is something that can be done" feeling to it. I also get the notion that this woman has traveled regularly and knows the ropes. She also is dressed entirely for comfort and not for show. It's very interesting to see how different people handle similar situations. If the woman in the first sketch had been in the same situation her posture would be completely different.
I've been working on a short piece that is done entirely paperless but is made to look like a classic old short. The background above was painted in Mirage. The animation and compositing is being done in ToonBoom Digital Pro. Soon I will have it done and will post it both here and on my site. Everything from storyboarding to the finished composited piece has been done in a traditional way though all in a digital environment. I'm using this as a way to keep up on the newest technology.
I will be teaching ToonBoom Storyboard Pro soon and this was a way to get completely up to speed with all the features. I was able to not only draw the board but create the animatic directly from my timing slugs inside SBPro.
It also integrates well with ToonBoom Digital Pro so any camera moves I created in the animatic are brought directly across and I don't have to recreate them.
Doing the animation in ToonBoom worked well since I didn't need more than a line texture to have the feel of pencil. Also having the use of an x-sheet is very nice. Below is a sample of one frame of the pencil test output from ToonBoom.
Wow! two posts in less than a week! Today I am presenting some drawings I did for work to be used as a template background. I was asked if I could provide some images that look like traditional animation drawings. I first did some roughs and then decided to even clean these two up complete with fake charts, paint to lines, and reg marks. 
These are two of the ones I left rough. I love doing these kind of rough drawings, getting a nice attitude and line of action. In a way this is how I do my thumbnails when I am animating a scene. Besides just getting the acting down an animator has to create pleasing drawings. That's where being a good draftsperson comes in. I find it's best to just get something down on paper than to sit there wondering what the best way is to start.
As I've gained more experience I've found that it takes fewer tries to get the result I want. All animators have their own way of approaching their work, some are rougher than others while some artist see it completely in their head before they begin to draw. I tend to fit somewhere between the two. If I can't seem to get the right pose I begin from a rougher state but often once I am used to a character my drawings become cleaner because I can see it before I draw it.