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Rusty works in the animation industry doing Storyboards, Timing, Animation and Directing. Recently he has worked at Disney TV Animation and Universal Animation Studios. He's best known for his Directing and Producing for Warner Bros. on "Animaniacs" and "Pinky and the Brain".

Thursday, October 26, 2006

Camera Motivation

Often I find that camera moves in films are too obvious or jarring. That's generally because the camera move is not motivated by anything. By this I mean there should be a reason for the move. It can be as simple as a head turn or reach for something but there should be a reason. I have included two samples here. In both the I shaded in the starting position with green and the ending position in red. The first one above is a reveal. We begin on the woman and truck out as the shadow on the floor comes in and to finally reveal the sinister character in the doorway. Revealing camera moves can be used for comedy or drama. Essentially it is used in a situation where you don't want you audience to see something right away. The speed of the camera move also comes into play here. More comic reveals are usually faster than a dramatic reveal unless you are trying to scare your audience.
On the left here is a follow move. The motivation here is obviously the action. Camera moves such as this help bring excitement into the film. Imagine seeing a car chase where the camera stays still. Seeing the cars race in and out of the scene isn't as exciting as having the camera travel along with the cars. This helps bring the audience into the film. It also helps clarify some of the action. These types of moves are especially helpful if you have dialog or particular acting you want the audience to see while the action is taking place. Again speed is a crucial part of these moves so the action feels natural to the characters.
Other types of moves that help convey particular moods is truck in's and out's during dialog lines. Moving in can help give the feeling of concern or surprise. Moving out can give a feeling of loneliness or being overwhelmed. And remember just because the camera is moving doesn't mean a character can't move into or out of the scene ahead of the speed of the camera.
These days I often see storyboard artists using camera moves to compensate for their inability to make a good composition or to keep a drawing of a character inside the field. This usually results in a camera adjustment which is completely unmotivated. Make sure your camera moves are well planned and the audience will generally be unaware the camera is moving. Just because you are working on a 3D film doesn't mean the camera has to keep moving all the time. Don't let camera moves lose your audience.

2 Comments:

Blogger Mike Milo said...

Nice info Rusty! Thanks for posting it!

12:36 PM  
Blogger Rusty Mills said...

Hey Mike gald to see ya here. Love the caricature!

5:24 PM  

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